Technical Art Portfolio

Below are a collection of screenshots from projects where I was able to explore skills in game programming, shader development, lighting, particle systems, and animation.

Potions Mixing

Essentially 'Colour Theory Simulator' V2, this personal project aims to allow users to mix colours together as if they were physical paints. 'Easy' mode only asks for colours with RGB values of 0 or 1, while 'Hard' will ask for colours of that and anything in between. This is part of a larger project, containing exploration in particle effects, lighting, programming, and animation.

Click the image to see a video showing the project on my LinkedIn page.

Click here to see the project working on the Oculus Quest 2!

CATS

I was part of the Technical Animation team at Mill Film working on the movie CATS (2019). I worked primarily on body sculpting and collar simulations.

Click the image to see the trailer for the movie on YouTube.

Colour Theory Simulator

This personal project aims to allow users to mix colours together as if they were physical paints. The user can store up to 3 mixed colours in 'blank' flasks, and see their mix on the canvas on the back wall as well as in the main flask. This project allowed me to tackle challenges such as particle collisions, colour mixing, and using particle systems in general.

Click the image to see a video showing the project on my LinkedIn page.

RGB Mask Shader

As part of my work on Detective DeDe (2020), I created this simple shader in Unity to allow the user to divide and organise a mesh's UVs into red, green, or blue sections of a texture, and replace it dynamically in engine with the desired colour.